using UnityEngine;

public class AxisXUi : MonoBehaviour
{
	public void ActivateAxisX(bool value)
	{
		ETCInput.SetAxisEnabled("Horizontal", value);
	}

	public void InvertedAxisX(bool value)
	{
		ETCInput.SetAxisInverted("Horizontal", value);
	}

	public void DeadAxisX(float value)
	{
		ETCInput.SetAxisDeadValue("Horizontal", value);
	}

	public void SpeedAxisX(float value)
	{
		ETCInput.SetAxisSensitivity("Horizontal", value);
	}

	public void IsInertiaX(bool value)
	{
		ETCInput.SetAxisInertia("Horizontal", value);
	}

	public void InertiaSpeedX(float value)
	{
		ETCInput.SetAxisInertiaSpeed("Horizontal", value);
	}

	public void ActivateAxisY(bool value)
	{
		ETCInput.SetAxisEnabled("Vertical", value);
	}

	public void InvertedAxisY(bool value)
	{
		ETCInput.SetAxisInverted("Vertical", value);
	}

	public void DeadAxisY(float value)
	{
		ETCInput.SetAxisDeadValue("Vertical", value);
	}

	public void SpeedAxisY(float value)
	{
		ETCInput.SetAxisSensitivity("Vertical", value);
	}

	public void IsInertiaY(bool value)
	{
		ETCInput.SetAxisInertia("Vertical", value);
	}

	public void InertiaSpeedY(float value)
	{
		ETCInput.SetAxisInertiaSpeed("Vertical", value);
	}
}
